Jan. 2013 Animation Course Outline

Over the first semester you will be learning the basic principles of animation through a series of assignments that will be given out on a weekly basis.

Each class will start in the lecture room and attendance will be taken.

You will need to bring your animation disk or pegbar, animation paper, pencil & eraser, and a notebook along with your Animation:The Basic Principles textbook.

There will typically be a lecture and in-class demo during which you will be expected to participate and ask questions. Once the lecture is over, you will go back to your classrooms and begin working on the assignment. During a review week, Brian will look over your pencil tests with you one-on-one and give you feedback and revision suggestions if necessary. All assignments will be graded during this time period unless time runs out.

Note: Animation will only be reviewed as a pencil test - not by hand flipping. If your assignment is not pencil tested by the deadline (beginning of class) you will be deducted 10%. If it is not ready by the end of class, it will be deducted 20%. If it has not been received by e-mail by 6:00 PM the same day it will be deducted 30% By Weds 6:00 - 50%, and by Thurs 6:00 - 100%.

To submit late work by e-mail, your pencil test must be in Quicktime format - compressed no larger than 5MB or posted on your YouTube channel. Send the file or the YouTube URL to: brianlemay@rogers.com If the file is unreadable, I will send you an e-mail to let you know and you must send me a proper file otherwise the deductions will continue.

While it is understood that you also have other courses which may have assignment deadlines that may be due later the same day or later in the week, it is expected that you learn to budget your time properly. Animation class time is for Animation, not Layout, Storyboard, or Character Design. If you are working on something not related to animation, you are wasting the instructor's time with you.

Now, before you begin, I suggest you read these next two sections as an introduction to what you're about to get into: Intro to Animation

Week 1
Jan 8th
Introduction & overview of course
Explaination of animation process
Introduction to inbetweens & flipping
Inbetweening Assignments 1a & 1b

Week 2
Jan 15th
Introduction to Key Animation - Perpetual Ball Bounce
Inbetweening Assignments 2a & 2b

Week 3
Jan 22nd
Grade Perpetual Ball Bounce 5%
Overlapping Action 1 - Double Ball Bounce
Inbetweening Assignments 3a & 3b

Week 4
Grade Double Ball Bounce 5%
Overlapping Action 2 - Double Ball with Tail
Inbetweening Assignments 4a & 4b

Week 5
Feb 5th
Grade Double Ball with Tail 5%
Descending Ball Bounce
Inbetweeing Assignment 5a

Week 6
Feb 12th
Check Descending Energy Ball Bounce
Add double ball and tail
Inbetweeing Assignment 6a

Week 7
Feb 19th
Grade Descending Energy Ball Bounce 10%
Overlapping Action 3 - Overlapping Pendulum Swing
Inbetweening Assignment 7a

Break Week

Week 8
Mar 5th
Grade Pendulum Swing 10%
Overlapping Action 4 - Seaweed Line
Inbetweeing Assignment 8a

Week 9
Mar 12th
Grade Seeweed Spine 5%
Volumes - Add Form to Seaweed with cracks
Clean up Assignment 9a

Week 10
Mar 19th
Grade final Seaweed 10%
Single Arm Swing
Clean up Assignment 9b

Week 11
Mar 26th
Grade Single Arm Swing
Double Arm Swing
Clean up Assignment 9c

Week 12
April 2nd
Grade Double Arm Swing 20%
Intro to Walk Cycle
Inbetweening Assignment 10

Week 13
April 9th
Check Rough Leg Cycle

Week 14
April 16th
Grade Final Leg Cycle
Walk Cycle lecture part 1

15% - Double Ball bounce with Tail
10% - Descending Energy Double Ball with Tail
10% - Overlapping Pendulum Swing
15% - Seaweed
20% - Double Arm Swing
10% - Leg Cycle
20% - Inbetweening & Cleanup Assignments

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