The distances and volumes of each of these points will determine whether or not your character stays “on model”. This is where you really have to be looking at your drawings and compare them to each other.

A really good trick when designing your characters is to use the flipping technique to compare the model. Here’s what you do: Take the drawing that you’ve done that you think is the best drawing of your character, the one you think looks the most “on model”. Take another drawing that you want to check and place it on top of the first one. Shift the top drawing to a point on the bottom drawing which has a common point such as the bridge of the nose between the eyes. Fine position so that the basic mass of the head is in roughly the same position as well keeping the bridge of the nose in the same place (you’ll be rotating the top drawing to do this).

Now, hold the two sheets of paper firmly with your hand so they don’t shift from this position and “flip” the top drawing on top of the lower drawing up and down. Flipping is an animation term used when you hold the top paper with your thumb and forefinger and lift it towards yourself to reveal the drawing below. You then lower the top drawing down over the bottom drawing to show the top drawing. By doing this quickly and in a repeated way reveals the two drawings to your eyes in such a way that it looks as though they’re moving (it’s called animation, for those of you who didn’t know).
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