Thought Process

As you begin to work on the storyboard, you will notice that every scene with the possible exception of scene 7 will require at least two or more poses. In a lot of cases, the storyboard gives just the bare minimum as far as the action goes. Don’t forget, it isn’t the storyboard artist’s responsibility to indicate every key extreme for the animator, that’s the animator’s job. However, you still have to get the idea across clearly. Later it will be your job, as the layout artist, to expand upon the storyboard artist’s idea and indicate the extreme gestural poses. This means that you indicate the farthest point that the character might move to, within the field and allow enough room for the character to clearly make that movement.

As far as the horizon line is concerned, try to keep it somewhere around the characters chest to eye level. If the script indicates an up shot, then make the board an up shot. Read pages 179 to 188 in the “Layout And Design Made Amazingly Simple” book.

Within the backgrounds, be sure to allow enough room for the character to do what they must do. In this case there is some fairly broad action taking place. If there isn’t enough room for them to do this broad action, you’ll have to make some adjustments to the fielding. Again, if this is necessary, be sure that the proper people are notified about the problem and that the solution is approved before you go on. This is a common occurrence within most animation studios at one time or another.
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