Thought Process

Follow your “Basic Work Process Handout” for the overall process of doing this assignment.

On his assignment you can go about it in two ways:

1) The heavy research way, or
2) The “go-with-your-gut” method.

Either way is up to you and neither one is “the right way”. I personally like to lay on my bed in the bedroom and stare at the stucco ceiling. It’s amazing the different images that appear. When I see something that looks good, I grab my sketch pad and draw the image. Many times these images are way out in left field but I can sometimes adapt them to the design I might want to use later on. Try it and see what happens.

The heavy research method requires that you go out into the field and do some leg work at the library or in the mall. You will end up doing a form of caricature or exaggerating the various features.

The go with the gut is just drawing and seeing what comes out. Of course, you control and make decisions as you go along which shapes the final image. So, it’s not really all that free wheeling as it sounds.

Common Errors

- Be careful not to slip into the old style of drawing that you may be used to out
of sheer habit. The fear of goofing up is pretty overwhelming at this point I’m sure. Let me ease your mind here, don’t be afraid to make some mistakes.
Be aware of them as you draw. Catch yourself and make the necessary corrections.
Re-read your Basic Work Process from Lesson One to refresh your memory.

- Perspective is the next area of concern. Look for the vanishing points and don’t be afraid of drawing in the perspective lines. Double check the ellipse perspective to make sure that it’s doing what you want it to at the early stage of your rough drawing.

- Look at each stage of the drawing. Check the angle and perspective of the eyes, nose, mouth, cheeks, brows, and ears.

- The ears are the one feature that is usually always off perspective. Check your vanishing points to be sure they’re consistent with the rest of the head.

Reading Assignment

Read through pages 142 to 164 in Designing Cartoon Characters for Animation.
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