Arm Point | |||||||||||
Assignment For this assignment the student is to draw a characters arm (of their own design). The arm should be in a relaxed hanging down position. They are to animate the arm lifting up and then pointing at something using successive breaking of joints; moving at the shoulder first, then the elbow and then the wrist. Purpose and Principles Involved This assignment is the first of the character assignments where the student will be working with either a human or animal character. Although the characters body does not move you can tell a lot about the characters attitude and personality through their body posture, facial expression and for the purposes of this exercise, the way in which they do the point. The student decides on the characters attitude in this assignment. Are they assertive, indecisive, agressive, hesitant, shy or angry? They pick an attitude and decide how the characters arm will move. The student needs to think of timing, phrasing, the forces involved and the weight of the characters arm. |
|||||||||||
The principles involved will be: Inbetweening - Halves - Thirds - Favors Key Posing Roughs Slo-in and slo-out Spatial Relationships Accuracy in Drawing Reading and Following a Timing Chart Maintaining Volume and Proportions Flipping Drawings Overlapping Action The Effect of Gravity Realistic Timing |
|||||||||||
Weight Use of Arcs Anticipation Action Reaction Force Wave Action Exaggeration Use of S and C curves Fluidity Animating on Ones or Twos Secondary Action / Drag Successive Breaking of Joints Tension Phrasing |
|||||||||||
Back to Animation School Index |