Variation 1
In this first variation, I've added in a couple of favors before and after the impact point on the first three bounces. When I shoot these on twos, it makes the ball stick to the ground too much. The contact points are 6 frames total which is way too much.
Variation 2
In this one, I changed the timing on the favor before and after the impact squash to ones. Everything else is still on twos. It's a little less sticky, but you can still notice it a bit. This cuts the impact points down to 4 frames.
Variation 3
Here, I changed the timing on the favors and the squashed keys to ones. This now keeps it from looking like it sticks to the surface, the impact points are only 3 frames now.
Variation 4
Now, I've changed the timing on the drawing right after the high point to ones. This causes the ball to look like it's being pulled down to the ground a bit more.
Variation 5
In this one, I changed the timing on the drawings both before and after the high points to ones. This seems to give it a far more "snappy" feeling.
Variation 6
Here all three drawings at the high points are on ones.
Variation 7
In this one I played around with the timing all over the place and even modified the the height of the final two bounces. It's definitely an improvement over the first version from the book.
There are many different ways to approach this assignment depending on what you want the action to say.
The first example here is the standard version right out of my book. Everything is shot on twos.
What if we play around with some of this?
I can add drawings, change the timing by shooting some of the drawings on twos and others on ones. Let's look at a few options.