Here are four object types I'd like you avoid using as they are far too simple: the toothpaste box and Wii are obvious because they're just a simple box, even though the Wii has an inclined plane. The razor is basically the same. Don't use any type of organic or character based objects such as the Bunny Piggy Bank. Also avoid surface markings like those on the Crest box.
2 - Some objects that are made of basic cubes with just a few more details on them or in the case of the Rubic cube, multiple vanishing points for the inclined planes. These should still be considered as unusable objects for the puropses of this assignment..
Below are an assortment of object types that are more acceptable in order from easy to hard:
3- Still based on cubes but in a more complex arrangement. You should start with these types of objects as a minimum.
4 - some inclined planes an ellipses.
5 - more ellipses but still requiring perspective planes.
7 - some ellipses, inclined planes and rounded edges.
9 - While still based on cubes, there are lots of curved lines and rounded corners.
10 - lots of inclined planes and ellipses
Avoid any object that is based on a single cube or cylinder, i.e. Kleenex boxes, cans of pop or toilet paper rolls, etc.
And now, as distateful as it may seem, I must go over some basic ground rules:
No Copying Allowed
This may seem like a straight-forward rule but it needs to be stated and clarified. Copying means, you have used a source for your drawing which is not your own creation. This can include another person's drawing, an image from a book, magazine, the internet, etc. It also includes a photograph of an object that you have taken or someone else has taken. Copying can take the form of looking at the drawing or photograph and copying it onto another sheet of paper
by using your eyes or it can be placing another sheet of paper over top of the original drawing and tracing it off.
Neither of these methods is acceptable. You must have the three dimensional object in front of you as you draw it.
No using Photoshop, Illustrator or any other computer based software
You cannot use a computer based program to assist you in either the rough stage or the completion stage of this drawing project. Although it is tempting to block out the basic perspective using any number of different computer based tools these days, this is a "drawing" course in which you are expected to demonstrate "your understanding" - not the computer's understanding of the principles of perspective.
Bring Your Objects With You
You must bring the object/objects that you are drawing with you to each class (so don't pick something enormous like an engine block) so that I can discuss with you the principles involved and reference your drawing to the object itself. If you don't bring it to class, I will only be able to give you perspective theory feedback but not structural detail and proportion feedback.
Make Sure You Are Prepared
You must come to class with the appropriate tools - pencils, paper, eraser, ruler. You need to do your work in class as well as out of class. If you don't have your stuff with you, it'll be a waste of time sitting around doing nothing.
Take Notes During Lectures
Lectures are not passive periods where you can sit back and relax or have a nap. If you're doing this, you're in the wrong program or too immature. Naps are for children. You are here to learn. A good chunk of what you learn is in the lectures. Take notes, draw along with me, ask questions if you don't get it. Chances are, the person next to you doesn't get it either.
This Stuff Is Easy
There are very simple, basic rules to perspective drawing. If you follow them, you can't go wrong. If you ignore them, everything will go wrong.
There Are Only 3
In basic one and two point perspective, there are only 3 directions your lines can go in... ONLY 3!
Do you know what they are?.
Back to the Course Outline