|
|
Variety in Facial Features
With any character design there are a number of different variables. We talked about budget and complexity of the character, the appeal and target audience, the use of stereotypes and a couple of others. The one thing we havent brought up is Style. There are lots of different styles out there in the world today. Many of them are dictated by the above variables. Style has to do with the way the drawing looks and the way all the lines work together to create that final image. Watch Fantasia 2000 and youll see a range of styles. From Hershfelds drawing style, to computer animation, 1940s classical Disney Mickey Mouse, 1990s Donald Duck, and the rest. Each segment has its own distinctive look to it. That is what style is all about.
Variety is another name for style. In this lesson we will explore the use of variety when it comes to the facial features of a number of different characters. I want you to have fun with this assignment and dont feel limited in any way. Feel free to explore any design style you want. Try something new that youve never done before. Do some research and draw from examples of already established design styles. By this I dont mean, copy the designs from a drawing youve seen, rather look for the use of line within the drawing and capture the essence of how the lines work together to create a specific look for the character. Then pass that look onto your particular characters.
A good way to do this is to choose a design style that you like... lets say just as an example that you really like the design style used in Disneys Hercules. Watch the video and pay particular attention to the style used. Maybe go to the library and look up any books by Ronald Searle (the artist the design style was based upon). Next, pretend that you are working on the production and its your job to design a new God for the film. How would you make him or her look so they could fit into the film and look like they belonged?
This is what I want you to do with this assignment. |
|