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Tip of the Week #1 |
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When you animate, do not simulate realityDirect mimic of real life is often not desirable in animation. The medium demands a distillation of the information that will enhance, exaggerate or push the presentation into a strong visual statement. "Actions should be stronger than real life. To do so is to take full advantage of the medium." - Ham Luske. Actions should be clear after the meaning is understood"Go extreme with your actions. When you think youÍve gone far enough, go twice as far and youÍll be 1/2 way there." - Art Babbitt Animation is a series of drawingsThe relationship is more important than the single frame. "Animation is not so much the art of drawings that move as the art of movement that is drawn." - Norman McLaren PhrasingMost actions resolve into ANTICIPATION / ACTION / REACTION Keep this clearly in mind when working with dialogue. The tendency is to create major action for each voice accent. It is important to look at the phrase as a whole and subordinate some accents to allow the dominant accents to present themselves in the context of ANTICIPATION / ACTION / REACTION. In most cases it will be a collection of many words with varying accents to serve as ANTICIPATION for a dominant accent in relation to the overall phrase. Anticipation- Preparation - Catches audiences eye - Directional focus, points out object of the action. Usually moves in the opposite direction to add punch and contrast to the action itself. - In acting it will indicate character / personality. - Once anticipation is established, the action itself is usually self evident. (especially true in fast actions) - Slower actions have more minimal anticipations. Action- PRIMARY ACTION is not caused by another force. It is the motivating force. - Once an action is started it must be completed. - Real action is a manifestation of force. All actions have meaning, some stir an emotional response, these become gestures. - In dialogue, strong actions are cued by strong inflections in the spoken phrase. Reaction- SECONDARY ACTION occurs as a result of another action. - Subject to the effects of gravity, elasticity, buoyancy. - Clothing is always secondary, either fixed or flowing. - Drapery is secondary to body action and gravity. - Appendages ( ears, arms, tail, legs,) can be secondary to body actions and gravity or become primary when motivated by thoughts. - Overlapping and secondary action action BEGINS within the action itself. - Overlap a series of actions to enhance overall fluidity - CHARACTERS are subject to ALL the mechanics of structure and gravity as well. - There is opportunity to expose character in reaction. Next Tip: The Animation Work Process part 1
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