I was thinking about the character placement within this scene and the possibility that there could be a pan background of a star field moving behind. It allows the character to be seen in a 3/4 view as well as the control panel in front of him. He could reach forward and press a button then grab hold of the control sticks and cut to the next scene. Even though these are just individual scene setups, I like to think as though there is a scene before and a scene after. Sometimes Ill even go as far as creating a mini film around this scene. Doing this helps me to sort of justify the why of why Im doing this. I need to understand the purpose of the scene in order to justify the composition. There are certain givens to composition such as the rule of thirds which states that you divide the field of vision in thirds and place the character on one of the thirds. |
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This creates a leading space in front of the character that is more comfortable looking than placing the character in the center of the field. It also helps in giving the spaceship a better sense of direction. I brought the console around and into the front of the field to wrap around the character and add more depth to the scene. The perspective is also bent on the console on the right side of the screen in order to actually see the face of it. It really is more of a fish eye lens type of a view. You can get away with this in short scenes that are less than 4 seconds in length. If you give the viewer longer to look at the scene the more they are likely to notice stuff like this. Did you notice it? |
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